Focus

DEVELOPMENT: 8 weeks, 4 students, finished

Mirrors are gateways to other realities. In focus you have to keep your eyes peeled, as pathways and dangers may be revealed to you when you focus on them in the mirror.

RESPONSIBILITIES: Level Design, UI/UX Design

  • Introducing mirrors and focus mechanic

  • Building up ambience in the first level

  • Design and implementation of all UI/UX


Level 1 Layout

Level 1 Layout

BUILD UP A HORROR AMBIENCE THROUGH LEVEL, LIGHTING, AND ENVIRONMENTAL NARRATIVE

The first level puts players in a safe environment, gradually introducing the mechanics and building on the ambience.

Aside from showing the controls, most information and guidelines are presented non verbally.


Layout for the first level

Level plan for level 1

FLOWCHART

Focus_Flowchart.png

CHALLENGES & LESSONS LEARNED


Importance of UX

I had mainly been focusing on UI. But working on a horror game in particular, it became more important to think about and understand UX. It is important to think from the player’s perspective and frequently test to ensure you don’t make false assumptions regarding your players.

Role of Narrative

Learned the importance of narrative design for games. In development, we had initially been focused around conveying a story, spending our initial resources on considering script-writing tasks. Through teacher feedback, we changed our focus to having narrative by our means for subtly communicating long and short term goals, and help place mechanics in a consistent theme.